The Witch of Flame and Ruin
Destruction / Fire and AshLore
She is not the fire. She is what is left after.
Cinder Witches are born from catastrophe. Where a Green Witch grows from neglect and a Sea Witch from isolation, the Cinder Witch is the direct result of destruction: villages razed, forests burned, lives ended in an hour. Something in the ash decides to get up.
They are not angry creatures, despite what their nature suggests. Anger requires investment in the outcome. A Cinder Witch has no investment. She burns because burning is what she does, the way a river flows downhill. She is not cruel. She is simply the logic of fire made conscious.
In the Daughters of the Black Forest, the Cinder Witch brings something to the coven that the others cannot: she ends things. Green Witches manipulate, Night Witches torment, Sea Witches wait. The Cinder Witch solves the problem that patience cannot.
She stood in the ruins of the town she'd burned. Not gloating. Just watching the ash settle. This is what things become, she thought. Eventually.
Playable Abilities
A preview of the core mechanics. Full class chassis, level progression, and coven magic in the book.
Ash and cinders follow wherever you walk. Difficult terrain you create doesn't slow you. Enemies who enter spaces you've occupied this turn take 1d4 fire damage.
You press your palm against a surface and leave a burning rune of ash. Any creature that touches or passes through the marked surface makes a CON save or takes 2d6 fire damage and is blinded until the start of their next turn.
You mark a creature with smouldering hex. Until the hex ends, any fire damage that creature takes is also dealt to the nearest adjacent creature. The hex lasts until the target takes fire damage or 1 minute passes.
Early Access
Get it free when it drops, plus updates as each class is finalised.