The Witch of Winter and Patience
Cold / Frost and AccumulationLore
She does not chase. She waits. Everything freezes eventually.
Snow Witches are the most patient creatures in the known world, which makes them the most dangerous. Other witches act. They manipulate, they burn, they torment. The Snow Witch watches. She has watched villages build themselves and collapse without intervention. She has outlasted kingdoms. She does not need to hurry because she is quite confident she will still be here when you are not.
Her magic reflects this. It does not explode. It does not ignite. It slows. It accumulates. The frost builds one layer at a time until movement becomes impossible, and by then, you have already lost.
Cinder Witches are frightening. Snow Witches are the ones that haunt you. There is something more terrifying about something that intends to win before it ever starts.
She had lived in the valley for four hundred years. She had watched six generations of the same family farm the same field. She knew the great-great-granddaughter's name before the great-great-granddaughter was born. None of them ever knew she was there. She had not yet decided what she wanted from them.
Playable Abilities
A preview of the core mechanics. Full class chassis, level progression, and coven magic in the book.
You mark a creature with a cold hex. The mark is invisible but tracks how many rounds you have targeted the creature. After 3 rounds of receiving cold damage from your abilities, the target gains the Slowed condition: their speed is halved, they have -2 to AC and DEX saves, and they cannot use reactions.
The air around a creature you can see within 60 feet drops to killing cold in an instant. The target makes a CON save. On a failure, they take 3d8 cold damage and cannot benefit from resistance to cold damage until the end of their next turn. On a success, half damage.
You encase a Frost Marked creature in spreading ice. The target is restrained. At the start of each of their turns, they make a STR save or become paralysed until the start of their next turn. The ice can be broken with 20 points of fire damage in a single turn.
Early Access
Get it free when it drops, plus updates as each class is finalised.