IMG_RE_004 Green Witch full-body portrait. Mossy, bark-textured skin. One face perfectly beautiful, half-revealed as the witch beneath. Swamp setting, hanging moss, eerie green lantern light. Vertical portrait.
Playable Witch ยท D&D 5e

Green Witch

The Witch of Masks and Secrets

Deception / Illusion and Mimicry

Lore

Who she is.

She is whoever you need her to be.

The Green Witch is the most dangerous of the six because she never lets you know you're in danger. She lives in the forest that is supposed to be magical and good. She speaks with the voice of the grandmother who raised you. She has the face of the healer who helped your child.

By the time you understand what she is, she has already taken what she came for. The worst part is you gave it to her willingly.

In the coven, the Green Witch is the one who talks first. She scouts, she charms, she builds the pact. The other witches are more powerful once battle starts. The Green Witch ensures battle never starts until she wants it to.

She had been the town's beloved healer for eleven years. When they finally figured it out, the part that broke them wasn't what she had taken. It was remembering how much they had trusted her.
IMG_RE_C02 Green Witch in mid-transformation, caught between two faces. The beautiful facade cracking at the edges to reveal the monster beneath. Both faces visible at once in a split composition.

Playable Abilities

What she can do.

A preview of the core mechanics. Full class chassis, level progression, and coven magic in the book.

Seamless Guise Action

You take on the appearance of any humanoid you have observed for at least 10 minutes. Creatures actively looking for deception make an Investigation check against your Deception. The guise lasts until you choose to drop it or take damage.

Voice Theft Action / Reaction

When a creature speaks within 30 feet, you can steal their voice for the next minute. You can reproduce their voice exactly. The target makes a CHA save or loses their voice for the same duration.

Poison the Well 1/Long Rest

You whisper a truth so twisted it becomes a lie. Target creature makes a WIS save or believes one sentence you speak absolutely, for up to 24 hours. The belief persists even if contradicted by evidence.

Coven Magic

Shared Mask

When the coven casts Shared Mask, all three witches adopt the same flawless disguise simultaneously. Creatures who interact with any of them make Insight checks at disadvantage. The disguise is perfect enough to fool magical detection for up to 1 hour.

See all Coven Magic

Early Access

The Green Witch class PDF is coming.

Get it free when it drops, plus updates as each class is finalised.