The Witch of Masks and Secrets
Deception / Illusion and MimicryLore
She is whoever you need her to be.
The Green Witch is the most dangerous of the six because she never lets you know you're in danger. She lives in the forest that is supposed to be magical and good. She speaks with the voice of the grandmother who raised you. She has the face of the healer who helped your child.
By the time you understand what she is, she has already taken what she came for. The worst part is you gave it to her willingly.
In the coven, the Green Witch is the one who talks first. She scouts, she charms, she builds the pact. The other witches are more powerful once battle starts. The Green Witch ensures battle never starts until she wants it to.
She had been the town's beloved healer for eleven years. When they finally figured it out, the part that broke them wasn't what she had taken. It was remembering how much they had trusted her.
Playable Abilities
A preview of the core mechanics. Full class chassis, level progression, and coven magic in the book.
You take on the appearance of any humanoid you have observed for at least 10 minutes. Creatures actively looking for deception make an Investigation check against your Deception. The guise lasts until you choose to drop it or take damage.
When a creature speaks within 30 feet, you can steal their voice for the next minute. You can reproduce their voice exactly. The target makes a CHA save or loses their voice for the same duration.
You whisper a truth so twisted it becomes a lie. Target creature makes a WIS save or believes one sentence you speak absolutely, for up to 24 hours. The belief persists even if contradicted by evidence.
Early Access
Get it free when it drops, plus updates as each class is finalised.