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Why "Sea Witch = Sorcerer" Is the Wrong Answer

Most playable witch homebrew just maps witches to existing D&D 5e classes. Sea Witch gets Sorcerer. Green Witch gets Warlock. Here's why that's lazy design and what we built instead.

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How to Run an Evil Campaign Without It Falling Apart

Most evil campaigns fall apart by session four. Here's why, and what the coven structure does differently.

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Nobody Runs from a Gelatinous Cube. They Should.

A preview of where Volume 2 is going, and why the most overlooked monsters make the best player characters.

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What 20 Sessions of Playtesting Taught Us About Villain Parties

The moments that worked, the moments that didn't, and the rule change that saved the Iron Witch from being unplayable.

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